Virtudio
버튜디오(Virtudio)
A virtual avatar tool for virtual streamers. I was involved from the project planning stage and released it as Early Access on Steam. I researched market conditions and set the target and direction to fit the company's B2B needs, then analyzed and adapted features and flows from comparable software.
I designed four presets for easy-to-use spaces (home, studio, concert hall, undersea), two of which (home and studio) I designed for customization, letting users freely place objects, and mapped out the related UX/UI flows.
I personally wore and continuously tested a wide range of devices — motion, hand, and facial tracking, VR/MR, and more — to identify and adopt features that everyday users could realistically use. Devices evaluated included XSENSE, Mocopi, MediaPipe, StretchSense, ARKit, DroidCam, Vision Pro, and Meta Quest.
Planning
- —Researched market conditions and set the target and direction to fit the company's B2B needs
- —Analyzed and adopted features and flows from comparable software
Spatial design
- —Designed four preset space types (home, studio, concert hall, undersea) for easy use
- —Made two of the spaces (home, studio) customizable so users could easily place objects as they wished, and designed the related UX/UI flows
XR technology testing and adoption
- —Personally wore and continuously tested various devices, identifying and adopting features usable by everyday users
- —Motion tracking devices used: XSENSE, Mocopi
- —Hand tracking devices used: MediaPipe (webcam), StretchSense
- —Facial tracking devices used: ARKit (iPhone), DroidCam (Android)
- —VR (MR) devices used: Vision Pro, Meta Quest





