HooseokLee
← Work / XR · Technical Art05 / 14

My Own Basketball Shoes AI

나만의 농구화 만들기 AI (위대한 농구선수 75인전)

Period
2023.12 - 2024.7
Role
TA · AI Lead
Affiliation
Bibimble · E-Land Museum
Category
Generative AIExhibition

Developed and delivered generative AI content for an exhibition hosted by the E-Land Museum at Pangyo Shinsegae Department Store and Incheon Museum L. I developed the AI customization feature originally built for the 'Bicus' project into basketball-themed exhibition content.

I improved the shoe modeling and texture layout so the generated results would stand out, and built a high-quality lighting environment in Unreal Engine 5.

I also handled GPU resource optimization, running repeated tests to size the usable AI models and asset resources to fit the hardware environment and target experience time.

Contributions

AI customization feature development

  • Developed the feature originally built for the 'Bicus' project into content for a basketball-themed exhibition
  • Improved the shoe modeling and texture layout so the generated results would stand out
  • Built a high-quality lighting environment in Unreal Engine 5

GPU resource optimization

  • Ran repeated tests to size the usable AI models and asset resources to fit the hardware environment and target experience time
Exhibition poster
THE CHAMPIONS gallery view
Visitors trying the interactive AI content

The Greatest Players 75 — exhibition overview

Texture data refinement
Texture data refinement
Prompt: "butter and cheese"
Prompt: "butter and cheese"
Applied to the model (UE5 render)
Applied to the model (UE5 render)
Generated texture result 1
Generated texture result 2
Generated texture result 3
Generated texture result 4
Basketball shoe render with applied texture 1
Basketball shoe render with applied texture 2
Basketball shoe render with applied texture 3
Basketball shoe render with applied texture 4

Results across varied prompts

Firebase upload/download test
Firebase upload/download test
Visual quality test in Unreal Engine
Visual quality test in Unreal Engine
Controlling generation time via ComfyUI sampling
Controlling generation time via ComfyUI sampling