Tarot Or Treat
타로 오어 트릿(Tarot Or Treat)
A project connected to a talent development program run jointly by Sungkyunkwan University and the Korea Creative Content Agency (KOCCA), planning and building hyper-immersive VR content in Unreal Engine. As a two-person team, we ultimately developed a hand-tracking VR game themed around tarot cards.
We focused on solving VR's chronic problems: motion sickness and the sense of disconnect caused by controller input. We adopted hand tracking in place of controllers, using both hands directly, and reduced motion sickness by using warp-based movement and fixed play positions instead of linear movement.
We modeled the game on formats like MBTI or personality tests, where users actively make choices and receive a result based on them. With tarot cards as the main theme, we built a system in Unreal Engine — using VR hand tracking and gesture recognition — where the cards drawn were tallied in the background and reflected as a final title, and collaborated using Notion and GitHub.
Analyzing problems with existing content
- —Aimed to solve motion sickness, one of the biggest problems in VR content
- —Aimed to reduce the sense of disconnect caused by controller input, to improve the user experience of hyper-immersive content
Content planning — interface
- —Reduced the sense of disconnect by dropping controllers in favor of hand tracking with both hands
- —Solved the motion-sickness problem by dropping linear movement in favor of warp-based movement and fixed play positions
Content development
- —Modeled the game on formats like MBTI or personality tests, where users actively make choices and receive a title based on them
- —Chose tarot cards as the main theme, borrowing some of their meaning to heighten player interest and immersion
- —Designed a system where cards drawn were tallied as data in the background and ultimately granted as a title, gamifying the MBTI-style flow
Game production
- —Implemented VR hand tracking and gesture recognition myself in Unreal Engine
- —Designed and built spaces matching each stage's concept
- —Produced all of the music and some of the assets myself
- —Collaborated actively using Notion and GitHub