Hooseok Lee
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Tarot Or Treat

타로 오어 트릿(Tarot Or Treat)

Period
2022.6 - 2022.12
Role
Planning · Development
Affiliation
SKKU · KOCCA
Category
XR
Excellent Work Award (성균관대학교 주관, 우수작품상)

A project connected to a talent development program run jointly by Sungkyunkwan University and the Korea Creative Content Agency (KOCCA), planning and building hyper-immersive VR content in Unreal Engine. As a two-person team, we ultimately developed a hand-tracking VR game themed around tarot cards.

We focused on solving VR's chronic problems: motion sickness and the sense of disconnect caused by controller input. We adopted hand tracking in place of controllers, using both hands directly, and reduced motion sickness by using warp-based movement and fixed play positions instead of linear movement.

We modeled the game on formats like MBTI or personality tests, where users actively make choices and receive a result based on them. With tarot cards as the main theme, we built a system in Unreal Engine — using VR hand tracking and gesture recognition — where the cards drawn were tallied in the background and reflected as a final title, and collaborated using Notion and GitHub.

Contributions

Analyzing problems with existing content

  • Aimed to solve motion sickness, one of the biggest problems in VR content
  • Aimed to reduce the sense of disconnect caused by controller input, to improve the user experience of hyper-immersive content

Content planning — interface

  • Reduced the sense of disconnect by dropping controllers in favor of hand tracking with both hands
  • Solved the motion-sickness problem by dropping linear movement in favor of warp-based movement and fixed play positions

Content development

  • Modeled the game on formats like MBTI or personality tests, where users actively make choices and receive a title based on them
  • Chose tarot cards as the main theme, borrowing some of their meaning to heighten player interest and immersion
  • Designed a system where cards drawn were tallied as data in the background and ultimately granted as a title, gamifying the MBTI-style flow

Game production

  • Implemented VR hand tracking and gesture recognition myself in Unreal Engine
  • Designed and built spaces matching each stage's concept
  • Produced all of the music and some of the assets myself
  • Collaborated actively using Notion and GitHub